Iegor Danylchenko

code janitor
Summary
18+ years of experience in number of industries:
Designed, implemented, released and maintained healthy amount of programs ranging from a simple “one-file” tools up to complex multi-project software packages, across several architectures using multiple build frameworks.
Experienced in developing software for embedded systems, as well as hardware prototype design, assembly and maintenance.
Have experience leading a team of software developers.
Techstack
Programming languages
C
C++
Build systems, compilers, debuggers
GCC
gdb
ddd
msvc
ninja build system
Test facilities
Virtualization
Computer graphics and game development
Embeddded software development
CAD and 3D modeling
xsi
maya
3dsmax
alias
Toolkits, APIs and libraries
win32 API
stl
mfc
COM/DCOM
ATL
qt
Version control, deployment, collaboration and continuous integration
OS:Linux
Other OSes
win:Me
win:Xp
win:Vista
win:Xp x64
win:7
win:8
win:10
win:Server 2008
Administration, OS, shells, editors, IDE
ssh
vim
Visual C++ v6
VS 2003 .Net
VS 2005
VS 2008
VS 2010
VS 2013
VS 2015
VS 2017
Flex Studio
Web and networking
Database
Pl/Sql
MySql
PostgreSql
Office
Work Experience
Project Name Protected by NDA terms
Team size more than 10 (International)
Title Senior Software Development Engineer
Project description
Firmware for one of in-car crucial ECU's.
Responsibilities and Duties
  • Elicitation and clarification of customer requirements.
  • Design/implement and maintain parts of CI and CD systems.
  • Debugging hardware protocols (such as CAN, LIN, ETH)
  • Code review.
  • Bug fixes.
  • Mentoring.
Technological stack
LEGO
September, 2020 - August, 2021
Project Name Protected by NDA terms
Team size more than 13 (International)
Title Firmware Engineer
Project description
Next generation of wireless smart toys.
Responsibilities and Duties
  • Elicitation and clarification of customer requirements.
  • Architect/implement firmware components from ground up.
  • Design/implement and maintain parts of CI and CD systems.
  • Producing software architecture artifacts in forms of UML diagram sets, documentation, etc.
  • Hardware prototyping, device assembly, soldering.
  • Develop, debug code to use low level communication protocols (such as SPI, UART).
  • Code review.
  • Bug fixes.
  • Mentoring.
Technological stack
Johnson & Johnson MedTech
January, 2019 - August, 2020
Project Name Monarch platform solution
Team size more than 5 (International)
Title Senior Software Engineer
Project description
Inter-device communication platform accommodating embedded devices within broad spectrum of medical solutions including latest innovative fluid management system.
Responsibilities and Duties
  • Design and architect system components and higher system layers.
  • Producing artifacts from design/implementation activities in forms of UML diagram sets, documentation.
  • Elicitation and clarification of customer requirements.
  • Implementing designed features in code.
  • Code review.
  • Bug fixes.
  • Mentoring.
Technological stack
C
C++
vim
git
tig
xen
GCC
DDS
win:7
win:10
VS 2013
VS 2017
GlobalLogic
March, 2018 - January, 2019
Project Name Automotive infotainment system for MELCO
Team size more than 50 (International)
Title Senior Software Engineer
Project description
Infotainment system for automotive product, based on android OS.
Responsibilities and Duties
  • Implementing and mantaining SDLC in accordance to A-SPICE specs
  • Producing A-SPICE related artifacts, e.g. SWE.1, SWE.2, SWE.3
  • Elicitation of customer requirements
  • Creating, Correcting and reviewing documentation
  • Participating in design of sub-systems architecture according to requirements from customer
  • Modifying AOSP to support requested features
  • Code review
  • Bug fixes
  • Mentoring
Technological stack
GlobalLogic
December, 2017 - March, 2018
Project Name RAS surgery system for Medtronic
Team size more than 50 (International)
Title Senior Software Engineer, team leader
Project description
Testing platform development for robotic assisted surgery (RAS) solution for minimally invasive surgery domain.
Responsibilities and Duties
  • Developing testing framework to conduct testing procedures of crucial sub-systems.
  • Leading team of 6 people: 3 SSDE and 3 STE.
  • Mentoring.
  • Coordination and maintenance of workflow, speed and productiveness.
Technological stack
GlobalLogic
April, 2017 - December, 2017
Project Name OnAir for Sintec Media
Team size more than 50 (International)
Title Senior Software Engineer
Project description
Industry’s only all-in-one solution for Broadcast Traffic Management.
Responsibilities and Duties
  • Fixing server-side (back-end) issues and implementing features according to customer requests.
    Including PL/SQL code and C++ (C++98/C++03) code on server side.
  • Fixing client-side (front-end) UI issues and implementing features according to customer requests.
  • Fixing IPC code issues and maintaining fixes through code versioning tool.
  • Back-porting fixes to previous versions of product.
Technological stack
vim
git
tig
C
C++
win32 API
win:Xp
win:7
win:8
win:10
Avid
June, 2016 - March, 2017
Project Name Alienbrain
Team size 4 (International)
Title Principal Software Engineer
Project description
Digital asset management system that covers almost entire spectrum of needs for game development or other entertainment industry. Used by many game development companies around the world.
Responsibilities and Duties
  • Maintaining support of latest operating systems.
  • Migrating entire codebase between versions of Visual Studio IDE.
  • Complete installation, configuration, support of development environment based on Gentoo Linux, used for SDLC of the customer's product, capable and using virtualization for development, testing, issue resolving purposes.
  • Support, design and implementation of plug-ins for latest CAD/CAE/CAM and artist tools, including:
    • Autodesk 3DsMax
    • Autodesk Softimage(XSI)
    • Autodesk Maya
    • Autodesk Alias
    • Autodesk Inventor
    • Adobe Photoshop
    • Adobe Drive
  • And IDE, office tools like - Visual Studio - Ms Office
  • Modifications to application components to allow authentications and data transfers happening within own proprietary client/server protocol.
  • Migration, testing and support of entire server codebase to amd64 architecture providing clients with ability to escape database size limitations of previous architecture.
  • Maintenance, issue resolution on the spectrum of all product layers, interaction between server and client components using product tech-stack and other tools/proprietary protocols.
Technological stack
vim
git
tig
C
C++
win32 API
COM/DCOM
ATL
mfc
WTL
win:Xp
win:7
win:8
win:10
win:Server 2008
VS 2005
VS 2008
VS 2010
VS 2013
GlobalLogic
March, 2010 - May, 2016
Project Name Alienbrain
Team size 4 (International)
Title Senior Software Engineer
Project description
Digital asset management system that covers almost entire spectrum of needs for game development or other entertainment industry. Used by many game development companies around the world.
Responsibilities and Duties
  • Maintaining support of latest operating systems.
  • Migrating entire codebase between versions of Visual Studio IDE.
  • Complete installation, configuration, support of development environment based on Gentoo Linux, used for SDLC of the customer's product, capable and using virtualization for development, testing, issue resolving purposes.
  • Support, design and implementation of plug-ins for latest CAD/CAE/CAM and artist tools, including:
    • Autodesk 3DsMax
    • Autodesk Softimage(XSI)
    • Autodesk Maya
    • Autodesk Alias
    • Autodesk Inventor
    • Adobe Photoshop
    • Adobe Drive
  • Enhancing MSBuild system to be flexible within volatile environment configurations.
  • Complete deployment and configuration of CI (continuous integration) system on a separate virtual machines to be able to generate entire product on "from source to .iso" scale and allow re-production of artifacts for nightly build/test cycle.
  • And IDE, office tools like - Visual Studio - Ms Office
  • Modifications to application components to allow authentications and data transfers happening within own proprietary client/server protocol.
  • Migration, testing and support of entire server codebase to amd64 architecture providing clients with ability to escape database size limitations of previous architecture.
  • Maintenance, issue resolution on the spectrum of all product layers, interaction between server and client components using product tech-stack and other tools/proprietary protocols.
Technological stack
C
C++
vim
git
tig
win32 API
COM/DCOM
ATL
mfc
WTL
win:Xp
win:7
win:8
win:10
win:Server 2008
VS 2005
VS 2008
VS 2010
VS 2013
High Tower Studios
September, 2007 - March, 2010
Project Name Fabula online
Team size 7
Title Software Engineer
Project description
This game is an improved sequel of the “Dark Swords” game created in its ancestor style
Responsibilities and Duties
  • Designed and implemented components required for render system of the game.
  • Close interaction with art and 3d modeling departments to produce customer required results for UI and other game content.
  • Testing and Integration of development results.
Technological stack
C
C++
win32 API
mfc
win:Xp
win:Server 2008
VS 2005
Project Name Polar Lord
Team size 14
Title Software Engineer
Project description
MMORPG type game project, very similar to “Fabula Online” but with more advanced level of graphics. Created with innovative pvp and pvs interaction methodologies in mind.
One of key concepts was system handling game world objects composition, creation and modifications to items that players can interact with.
Responsibilities and Duties
  • Design and implementation of components required for:
    • render system
    • input system
    • GUI (from concepts to usable system with window stack)
    • sound system
    • resource management system
  • Close interaction with art and 3d modeling departments to produce customer required results for UI and other game content.
  • Testing and Integration of development results.
Technological stack
C
C++
win32 API
mfc
win:Xp
win:7
win:Vista
VS 2005
VS 2008
N-Game Studios
February, 2006 - August, 2007
Project Name X-Team
Team size 8
Title Software Engineer
Project description
3D game with a mixture of RTS and RPG elements. It was created using Enigma 3D engine and contains lots of visual effects.
Responsibilities and Duties
  • Design and implementation of some visual effects.
  • Mesh and map editors modifications.
  • Camera sub-system modifications.
  • Close interaction with art and 3d modeling departments to produce customer required results for UI and other game content.
  • Testing and Integration of development results.
Technological stack
C
C++
win32 API
mfc
win:Xp
win:Server 2008
VS 2003 .Net
VS 2005
Academic Experience
Master Economic Cybernetics
September, 2007 – June, 2008
Dnipropetrovsk university of Economics and Law
Additional information and certificates
Appendix to Diploma
Awarded with an “Excellent” grade for passing State Examination and defending his Master’s dissertation in English which provides the right to take positions requiring Business English skills.
Bachelor Economic Cybernetics
September, 2004 – June, 2007
Dnipropetrovsk university of Economics and Law
Specialist Stock Exchange
September, 2001 – June, 2004
Dnipropetrovsk E.O. Paton Electric Welding Technical School
Languages
English fluent
Ukrainian native
russian native
Personal qualities, interests and additional information
Love solving complex tasks, tinkering with devices, riding bikes, sitting near the bonfire and thinking.
Develop/maintain/contribute to open source projects.
Work pressure treated, goal-oriented, self-motivated, persistent, experienced in thriving through challenges.
Enjoy to drive given tasks above and beyond expectations.